soundsol researchworking papers

rooms, sound and audiovisual systems

A public layer for the technical and cultural questions behind SoundSol: how spaces listen, how sound becomes image, how browsers become instruments, and how audiovisual culture can be mapped without losing provenance.

i · published notes

05 entries

ii · research lanes

six plates
browser audiovisual systems research lane artwork
fig. 01browser av

browser audiovisual systems

WebGPU, Web Audio, WebCodecs and WebXR as the technical base for sound reactive visuals, public sketches and lightweight cultural tools.

spatial audio and presence research lane artwork
fig. 02spatial audio

spatial audio and presence

HRTF, room modelling, auralisation and immersive audio research for installations, venue maps and sound led spatial work.

generative and procedural media research lane artwork
fig. 03generative media

generative and procedural media

Audio generation, music visualisation, neural media and shader based systems that can become rights safe soundsol visual language.

cultural maps and 3D spaces research lane artwork
fig. 04cultural maps

cultural maps and 3D spaces

glTF, NeRF, Gaussian splatting and cultural heritage data methods for persistent maps of venues, scenes and sound spaces.

provenance and rights safe media research lane artwork
fig. 05provenance

provenance and rights safe media

Content credentials, watermarking, source trails and correction posture for credible AI assisted curation.

voice and realtime audio infrastructure research lane artwork
fig. 06voice audio

voice and realtime audio infrastructure

Realtime speech, agents, audio compression and voice infrastructure signals that overlap with cultural discovery and ai-coustics context.

iii · working references

  1. [01]standard · W3C Audio Working GroupW3C Web Audio APIBase layer for sound analysis, reactive graphics, audio previews and browser based listening sketches.
  2. [02]standard · MDN Web DocsMDN WebGPU APIFoundation for browser native visual instruments, city map effects and realtime shader work.
  3. [03]standard · MDN Web DocsMDN WebXR Device APIUseful for future spatial city guides, installation previews and venue specific XR sketches.
  4. [04]tool · LiveKitLiveKit AgentsReference for possible voice guided event discovery, research briefings and cultural assistant interfaces.
  5. [05]standard · MIT Media LabMIT Media LabInstitutional watch source for responsive rooms, creative AI, spatial media, speculative interfaces and audiovisual research signals.
  6. [06]paper · arXiv:2309.04509The Power of Sound: Audio Reactive Video Generation with Stable DiffusionInforms future event visuals, sound reactive reels and installation previews.
  7. [07]paper · arXiv:2208.09579Learning in Audio Visual Context: A Review, Analysis, and New PerspectiveResearch backbone for how sound and image can be coupled in future recommendation or visual systems.

iv · opportunity radar

open calls →

Current artist calls now sit in a dedicated board for spatial audio, live AV, media art, installation and artist research opportunities.